Tutorials

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  • Geo-Web3D
    Years of evolution in the CARTO BOF, industry consortia, and real world applications has finally born a truly open system for geo-referenced 3D scenes. This course starts with a brief overview of the X3D Earth Specification, including geometry and coordinate systems. Participants will gain an understanding of how geospatial coordinates systems are used and how geometry is expressed using geospatial coordinates. The bulk of this course is how-to demonstrations and examples of data mashups with X3D Earth.

    Organizer: Byounghyun Yoo (MIT, Singapore-MIT Alliance for Research and Technology) and Don Brutzman

  • Immersive and Augmented Reality with X3D
    Conceptually, the semantics of the X3D ISO-Standard describe an abstract functional behavior of time-based, interactive 3D, multimedia information and do not at all specify a specific software or hardware setup. However, X3D clients and applications today are mainly built for desktop systems running a web-browser. In this course we explore how suitable X3D and W3C technologies can be utilized as an application and programming model for virtual and augmented environments. Different extensions and systems are presented and discussed which are useful or even necessary to build immersive environments with X3D. Topics include strategies for low-level tasks like device handling and cluster rendering as well as high-level setups for various interaction and navigation methods.

    Organizer: Johannes Behr ( Fraunhofer IGD )